Professional experience working at the publisher and indie dev levels.
Graduated with high regard from Humber College (Canada) and Abertay University (UK).
Recently started branching out to learn new skills; as a start, this site was made from scratch, no website builder/apps needed.
Previously led, as director, the development of a multiplayer PVP game, 'Captis Crystallis'. Over a year of experience tutoring game programming and Graphics principles.
Programmed gameplay, UI, UX, debugging, and graphics across multiple projects. Shipped a total of 4 projects.
Designed and implemented a rollback networking prototype in Unreal Engine 5. Modified and replaced core engine systems to support completely deterministic multiplayer gameplay and physics.
Led a 50-member student studio (25 programmers, 25 artists) developing an asymmetrical online PvP Capture the Flag game in Unreal Engine 4.